July 18th Build
D&D Blitz Timer » Devlog
There were some issues with last build that slipped my attention, so I used this time to add some new ones I've been wanting. This will probably be my last update to this specific project, and I may end up recreating it in Godot or something that allows for more unique visuals!
update:
- alert box for changes/errors
- removed entries will actively remove from player view, instead of having to close and refresh. if no entries, the display window closes.
- added entires will actively add to player view
- added entries will take the status of the dropdown status menu instead of always "alive"
fixes:
- fixed enemy times showing up after debounce clear
- fixed enemy timer not showing clock counting downward and final increment change for the turn
- fixed player before hidden enemy showing time after hidden enemy appears (should have shown increment change)
Files
July 18th build 9.8 MB
11 days ago
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